Compare commits
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73ee93deab | ||
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b2fcc0b104 | ||
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8dc601d09a | ||
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85e769a603 | ||
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0363d5f422 |
@@ -565,8 +565,13 @@ test('en opgave kan trækkes ned i en tom sektion, og en fejlet indlæsning sige
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await expect(section.getByText('brænde kaffe')).toBeVisible();
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await expect(section.getByText('brænde kaffe')).toBeVisible();
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await expect(page.locator('.toast')).toHaveCount(0);
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await expect(page.locator('.toast')).toHaveCount(0);
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// A load that fails says so, and offers to try again.
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// A load that fails with a server error says so at once and offers to try again.
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await page.route('**/api/v1/projects/*', (r) => r.abort());
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// A 500 is the server answering, not a dropped connection, so it is not a blip to
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// wait out — it is not retried, and the message is immediate. (A dropped
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// connection now retries for a few seconds first; that is the self-heal test.)
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await page.route('**/api/v1/projects/*', (r) =>
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r.fulfill({ status: 500, contentType: 'application/json', body: '{"code":"internal_error"}' })
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);
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await page.reload();
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await page.reload();
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await expect(page.getByText('Serveren svarede ikke')).toBeVisible();
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await expect(page.getByText('Serveren svarede ikke')).toBeVisible();
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await expect(page.getByRole('button', { name: 'Prøv igen' })).toBeVisible();
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await expect(page.getByRole('button', { name: 'Prøv igen' })).toBeVisible();
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@@ -577,6 +582,52 @@ test('en opgave kan trækkes ned i en tom sektion, og en fejlet indlæsning sige
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expect(trouble.filter((t) => !t.includes('projects'))).toEqual([]);
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expect(trouble.filter((t) => !t.includes('projects'))).toEqual([]);
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});
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});
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/**
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* A save made during a short drop is not lost to it.
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*
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* This is the whole of what "offline" means here: not a cache to work in with no
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* server, but a save that rides out a few seconds of no connection and goes through
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* when it comes back — with a quiet "reconnecting" while it waits, and no error and
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* no reverted change once it heals. A drop that outlasts the retry window is a real
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* outage and takes the normal error path; that is not this test.
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*/
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test('en kort netaudsætning under en handling genoprettes af sig selv', async ({ page }) => {
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const trouble = watchForTrouble(page);
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await page.goto('/');
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// Wait for the app to finish loading before cutting the line — `goto` resolves at
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// the load event, but the data load runs after hydration, and aborting that would
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// test a cold start, not a blip mid-use.
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const box = page.getByLabel('Ny opgave');
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await expect(box).toBeVisible();
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// The app is loaded and online. Now the connection drops — every call fails, the
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// way it does in a tunnel, rather than one endpoint erroring.
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let down = true;
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await page.route('**/api/v1/**', (route) => (down ? route.abort() : route.continue()));
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// A task captured during the drop. Its save fails on the network and starts
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// retrying rather than giving up.
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await box.fill('under et udfald');
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await box.press('Enter');
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// The quiet pill, once the retry has lasted long enough to be worth showing.
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await expect(page.locator('.netstatus')).toBeVisible();
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// The drop ends. The retry goes through on its own and the pill leaves — no
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// error, nothing toasted as failed.
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down = false;
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await expect(page.locator('.netstatus')).toHaveCount(0, { timeout: 10000 });
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await expect(page.locator('.toast')).toHaveCount(0);
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// And the save landed: an undated quick capture goes to the Inbox, and there it
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// is, saved across the drop rather than lost to it.
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await page.getByRole('link', { name: /Indbakke/ }).click();
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await expect(page.getByText('under et udfald')).toBeVisible({ timeout: 10000 });
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expect(trouble).toEqual([]);
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});
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/**
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/**
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* A task can be dragged onto another day, and onto another project.
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* A task can be dragged onto another day, and onto another project.
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*
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*
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@@ -23,6 +23,57 @@ export class ApiError extends Error {
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}
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}
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import { t } from './i18n.svelte.js';
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import { t } from './i18n.svelte.js';
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import { connectivity, sleepOrOnline } from './connectivity.svelte.js';
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/**
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* How long a request keeps retrying a network failure before giving up.
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*
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* This is the whole of the "offline" feature and its whole limit: it rides out a
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* blip of a few seconds so a save is not lost to it, and then — because the app is
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* a live view of a shared list, not a local database — it stops and says so rather
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* than holding an edit for a network that is not coming back. Fifteen seconds is
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* long enough for a handover or a tunnel and short enough that a real outage fails
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* while the user is still looking at what they did.
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*/
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const RETRY_WINDOW_MS = 15000;
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/** Backoff between attempts: 0.5s, 1s, 2s, then 3s, capped. A waiting sleep also
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* wakes the instant the OS reports a link again, so most blips end on the first. */
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const backoff = (attempt) => Math.min(500 * 2 ** attempt, 3000);
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/**
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* Runs `send` (a fetch), retrying only network failures for a short window.
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*
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* A network failure is fetch rejecting — no HTTP status ever arrived. An HTTP
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* error (4xx/5xx) is the server answering, so it is returned, not retried: retrying
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* a 400 just asks the same wrong question again. An abort is the caller changing
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* its mind (a superseded search), so it is left to propagate.
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*
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* Retrying is not free of risk: a create whose request reached the server but whose
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* response was lost would be made twice. For a drop of seconds that is rare, and the
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* alternative — losing the save every time the network hiccups — is the thing this
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* exists to stop. A server-side idempotency key would remove even that; it is a
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* larger change noted for later.
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*/
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async function withRetry(send, noRetry = false) {
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const deadline = Date.now() + (noRetry ? 0 : RETRY_WINDOW_MS);
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let attempt = 0;
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for (;;) {
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try {
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const res = await send();
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connectivity.reachable();
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return res;
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} catch (e) {
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if (e?.name === 'AbortError') throw e;
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if (Date.now() >= deadline) {
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connectivity.lost();
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throw new ApiError(0, 'offline', 'ingen forbindelse');
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}
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connectivity.retrying();
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await sleepOrOnline(backoff(attempt++));
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}
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}
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}
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/**
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/**
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* The key for each code the API can return.
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* The key for each code the API can return.
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@@ -110,14 +161,10 @@ async function request(method, path, body, options = {}) {
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init.body = JSON.stringify(body);
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init.body = JSON.stringify(body);
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}
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}
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let res;
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// Retries a network failure for a few seconds so a short drop does not lose the
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try {
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// call; `withRetry` turns an exhausted window into the same `offline` error the
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res = await fetch(`/api/v1${path}`, init);
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// app already handles. `options.noRetry` opts a call out — used by nothing yet.
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} catch (e) {
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const res = await withRetry(() => fetch(`/api/v1${path}`, init), options.noRetry);
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// A network failure is not an HTTP status; give it one the app can handle
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// the same way as everything else.
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throw new ApiError(0, 'offline', 'ingen forbindelse');
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}
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if (res.status === 204) return null;
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if (res.status === 204) return null;
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@@ -157,12 +204,9 @@ async function upload(path, file, field = 'file') {
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const form = new FormData();
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const form = new FormData();
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form.append(field, file);
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form.append(field, file);
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let res;
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const res = await withRetry(() =>
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try {
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fetch(`/api/v1${path}`, { method: 'POST', body: form, credentials: 'same-origin' })
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res = await fetch(`/api/v1${path}`, { method: 'POST', body: form, credentials: 'same-origin' });
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);
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} catch {
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throw new ApiError(0, 'offline', 'ingen forbindelse');
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}
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const text = await res.text();
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const text = await res.text();
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let payload = null;
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let payload = null;
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@@ -0,0 +1,70 @@
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/**
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* Connectivity, as the app experiences it — not as the browser reports it.
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*
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* This is for short drops: a few seconds of lost Wi-Fi, a tunnel, a base station
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* handing over. It is deliberately NOT offline support. The app is already loaded
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* and its data is already in memory, so there is nothing to cache and nothing to
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* open from cold; what a blip needs is for the save you just made to survive it,
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* not for the whole app to run without a server.
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*
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* The request layer drives this: it retries a failed request for a short window
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* (see api.js) and tells this store while it is trying, so the interface can say
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* "reconnecting" rather than reverting the change under the user's hands. If the
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* window runs out it is a real outage, and then the normal error path takes over.
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*
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* `navigator.onLine` is only a hint — it goes false when the machine has no route,
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* but it stays true for a dead gateway or a server that is down, so it cannot be
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* the source of truth. It is used here only to wake a waiting retry the moment the
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* OS sees a link again, which is the one thing it is reliable for.
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*/
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import { browser } from '$app/environment';
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class Connectivity {
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/** 'online' — every recent request reached the server.
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* 'retrying' — a request failed on the network and is being retried.
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* 'lost' — a request gave up after the retry window; a real outage. */
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status = $state('online');
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/** A request reached the server. The network is up, whatever it was doing. */
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reachable() {
|
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this.status = 'online';
|
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}
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|
|
||||||
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/** A request failed on the network and is about to be tried again. */
|
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retrying() {
|
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|
if (this.status !== 'lost') this.status = 'retrying';
|
||||||
|
}
|
||||||
|
|
||||||
|
/** A request used up its retry window without reaching the server. */
|
||||||
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lost() {
|
||||||
|
this.status = 'lost';
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
export const connectivity = new Connectivity();
|
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|
||||||
|
if (browser) {
|
||||||
|
// The OS lost its link: say so at once rather than waiting for the next request
|
||||||
|
// to fail. It does not, on its own, mean the server is unreachable — but with no
|
||||||
|
// route there is nothing a save can do but wait, and the honest thing is to show
|
||||||
|
// it waiting.
|
||||||
|
window.addEventListener('offline', () => connectivity.retrying());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sleeps for `ms`, but wakes early the moment the OS reports a link again — so a
|
||||||
|
* retry that is biding its time does not sit out the last two seconds of a blip
|
||||||
|
* that has already ended.
|
||||||
|
*/
|
||||||
|
export function sleepOrOnline(ms) {
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
let timer;
|
||||||
|
const done = () => {
|
||||||
|
clearTimeout(timer);
|
||||||
|
if (browser) window.removeEventListener('online', done);
|
||||||
|
resolve();
|
||||||
|
};
|
||||||
|
timer = setTimeout(done, ms);
|
||||||
|
if (browser) window.addEventListener('online', done, { once: true });
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -130,6 +130,8 @@ export const da = {
|
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'nav.toggleTheme': 'Skift mellem lyst og mørkt tema',
|
'nav.toggleTheme': 'Skift mellem lyst og mørkt tema',
|
||||||
'nav.offline': 'Offline',
|
'nav.offline': 'Offline',
|
||||||
'nav.offlineHint': 'Ændringer fra andre vises ikke lige nu',
|
'nav.offlineHint': 'Ændringer fra andre vises ikke lige nu',
|
||||||
|
'net.reconnecting': 'Genopretter forbindelse…',
|
||||||
|
'net.offline': 'Ingen forbindelse',
|
||||||
'nav.doItToday': 'Gør det i dag',
|
'nav.doItToday': 'Gør det i dag',
|
||||||
|
|
||||||
// --- the sidebar's own sections ------------------------------------------------
|
// --- the sidebar's own sections ------------------------------------------------
|
||||||
|
|||||||
@@ -126,6 +126,8 @@ export const en = {
|
|||||||
'nav.toggleTheme': 'Switch between light and dark',
|
'nav.toggleTheme': 'Switch between light and dark',
|
||||||
'nav.offline': 'Offline',
|
'nav.offline': 'Offline',
|
||||||
'nav.offlineHint': 'Changes from other people are not showing right now',
|
'nav.offlineHint': 'Changes from other people are not showing right now',
|
||||||
|
'net.reconnecting': 'Reconnecting…',
|
||||||
|
'net.offline': 'No connection',
|
||||||
'nav.doItToday': 'Do it today',
|
'nav.doItToday': 'Do it today',
|
||||||
|
|
||||||
// --- the sidebar's own sections ------------------------------------------------
|
// --- the sidebar's own sections ------------------------------------------------
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
<script>
|
<script>
|
||||||
import '../app.css';
|
import '../app.css';
|
||||||
import { app, theme, sidebar } from '$lib/stores.svelte.js';
|
import { app, theme, sidebar } from '$lib/stores.svelte.js';
|
||||||
|
import { connectivity } from '$lib/connectivity.svelte.js';
|
||||||
import { goto } from '$app/navigation';
|
import { goto } from '$app/navigation';
|
||||||
import { page } from '$app/stores';
|
import { page } from '$app/stores';
|
||||||
import Sidebar from '$lib/components/Sidebar.svelte';
|
import Sidebar from '$lib/components/Sidebar.svelte';
|
||||||
@@ -14,6 +15,29 @@
|
|||||||
let paletteOpen = $state(false);
|
let paletteOpen = $state(false);
|
||||||
let sidebarOpen = $state(false);
|
let sidebarOpen = $state(false);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether to show the "reconnecting" pill.
|
||||||
|
*
|
||||||
|
* Held back seven tenths of a second while merely retrying, so a blip that ends
|
||||||
|
* on the first retry never flashes a pill nobody needed to see. A retry that has
|
||||||
|
* already given up ('lost') is a real error and shown at once — the delay is only
|
||||||
|
* for the hopeful case.
|
||||||
|
*/
|
||||||
|
let showNet = $state(false);
|
||||||
|
$effect(() => {
|
||||||
|
const s = connectivity.status;
|
||||||
|
if (s === 'online') {
|
||||||
|
showNet = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (s === 'lost') {
|
||||||
|
showNet = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const timer = setTimeout(() => (showNet = true), 700);
|
||||||
|
return () => clearTimeout(timer);
|
||||||
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The two pages that arrive by email, and are for somebody who is not signed in.
|
* The two pages that arrive by email, and are for somebody who is not signed in.
|
||||||
*
|
*
|
||||||
@@ -204,6 +228,16 @@
|
|||||||
</div>
|
</div>
|
||||||
{/each}
|
{/each}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<!-- A short drop, said quietly: it appears only if a save is still retrying after
|
||||||
|
the better part of a second, and leaves the moment the connection is back — so
|
||||||
|
a two-second blip that heals itself is felt as nothing at all. -->
|
||||||
|
{#if showNet}
|
||||||
|
<div class="netstatus" class:lost={connectivity.status === 'lost'} role="status">
|
||||||
|
<span class="net-dot" aria-hidden="true"></span>
|
||||||
|
{connectivity.status === 'lost' ? t('net.offline') : t('net.reconnecting')}
|
||||||
|
</div>
|
||||||
|
{/if}
|
||||||
{/if}
|
{/if}
|
||||||
|
|
||||||
<style>
|
<style>
|
||||||
@@ -378,6 +412,62 @@
|
|||||||
padding-bottom: env(safe-area-inset-bottom);
|
padding-bottom: env(safe-area-inset-bottom);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* The reconnecting pill: at the top, small, centred. Not a toast — a toast is a
|
||||||
|
thing that happened and is over, this is a thing still happening. */
|
||||||
|
.netstatus {
|
||||||
|
position: fixed;
|
||||||
|
top: calc(var(--s3) + env(safe-area-inset-top));
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
z-index: 60;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: var(--s2);
|
||||||
|
padding: var(--s1) var(--s3);
|
||||||
|
border-radius: var(--radius-full);
|
||||||
|
background: var(--surface-raised);
|
||||||
|
border: 1px solid var(--line-strong);
|
||||||
|
box-shadow: 0 4px 18px rgba(0, 0, 0, 0.14);
|
||||||
|
font-size: var(--text-xs);
|
||||||
|
color: var(--ink-muted);
|
||||||
|
}
|
||||||
|
|
||||||
|
.net-dot {
|
||||||
|
width: 7px;
|
||||||
|
height: 7px;
|
||||||
|
flex: none;
|
||||||
|
border-radius: var(--radius-full);
|
||||||
|
background: var(--color-amber);
|
||||||
|
animation: net-pulse 1.1s ease-in-out infinite;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Given up: an amber pulse becomes a still red, the same red a failed toast
|
||||||
|
carries, so "still trying" and "gave up" do not look alike. */
|
||||||
|
.netstatus.lost {
|
||||||
|
color: var(--ink);
|
||||||
|
}
|
||||||
|
|
||||||
|
.netstatus.lost .net-dot {
|
||||||
|
background: var(--p1);
|
||||||
|
animation: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes net-pulse {
|
||||||
|
0%,
|
||||||
|
100% {
|
||||||
|
opacity: 0.35;
|
||||||
|
}
|
||||||
|
50% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (prefers-reduced-motion: reduce) {
|
||||||
|
.net-dot {
|
||||||
|
animation: none;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
.toast {
|
.toast {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
@@ -1,9 +1,13 @@
|
|||||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64">
|
||||||
<!-- Wunjo, the rune Verdande's name begins with. Drawn as strokes rather than
|
<!-- Wunjo, the rune Verdande's name begins with. Drawn as strokes rather than
|
||||||
as a filled glyph so it stays legible at 16px in a browser tab. -->
|
as a filled glyph so it stays legible at 16px in a browser tab. Bigger and
|
||||||
|
heavier than it was, to read clearly as a home-screen icon, and nudged right
|
||||||
|
of the geometric centre so the heavy stave and the light flag balance about
|
||||||
|
the middle of the tile — a bounding box centred on 32 leaves the stave
|
||||||
|
looking left-hung. -->
|
||||||
<rect width="64" height="64" rx="14" fill="#111312"/>
|
<rect width="64" height="64" rx="14" fill="#111312"/>
|
||||||
<g fill="none" stroke="#5fbf8f" stroke-width="4.5" stroke-linecap="round" stroke-linejoin="round">
|
<g fill="none" stroke="#5fbf8f" stroke-width="6.5" stroke-linecap="round" stroke-linejoin="round">
|
||||||
<path d="M22 14v36"/>
|
<path d="M26 11v42"/>
|
||||||
<path d="M22 17l17 8-17 8"/>
|
<path d="M26 15l17 9.5L26 34"/>
|
||||||
</g>
|
</g>
|
||||||
</svg>
|
</svg>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 447 B After Width: | Height: | Size: 734 B |