feat(offline): ride out short connection drops instead of losing the save

A save made while the connection blips for a few seconds is retried rather
than reverted: the request layer keeps trying a network failure for a
fifteen-second window, waking the instant the OS reports a link again, and
only falls back to the existing error path if the drop outlasts it. A quiet
"reconnecting" pill appears if the wait passes about a second, and leaves
the moment it heals — so a two-second blip is felt as nothing at all.

This is deliberately not offline mode: the app is a live view of a shared
list, so there is no cache to work in with no server and no write log to
reconcile. It is only the blip, ridden out. A server error (4xx/5xx) is the
server answering and is not retried; an aborted request (a superseded
search) is left to propagate.

Kristian: an offline function for when the net drops for short periods,
seconds. Shared items stay server-authoritative — nothing is edited against
a stale copy for longer than the blip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
kristianwind
2026-09-03 15:26:46 +02:00
co-authored by Claude Opus 4.8
parent 8dc601d09a
commit b2fcc0b104
6 changed files with 275 additions and 16 deletions
+90
View File
@@ -1,6 +1,7 @@
<script>
import '../app.css';
import { app, theme, sidebar } from '$lib/stores.svelte.js';
import { connectivity } from '$lib/connectivity.svelte.js';
import { goto } from '$app/navigation';
import { page } from '$app/stores';
import Sidebar from '$lib/components/Sidebar.svelte';
@@ -14,6 +15,29 @@
let paletteOpen = $state(false);
let sidebarOpen = $state(false);
/**
* Whether to show the "reconnecting" pill.
*
* Held back seven tenths of a second while merely retrying, so a blip that ends
* on the first retry never flashes a pill nobody needed to see. A retry that has
* already given up ('lost') is a real error and shown at once — the delay is only
* for the hopeful case.
*/
let showNet = $state(false);
$effect(() => {
const s = connectivity.status;
if (s === 'online') {
showNet = false;
return;
}
if (s === 'lost') {
showNet = true;
return;
}
const timer = setTimeout(() => (showNet = true), 700);
return () => clearTimeout(timer);
});
/**
* The two pages that arrive by email, and are for somebody who is not signed in.
*
@@ -204,6 +228,16 @@
</div>
{/each}
</div>
<!-- A short drop, said quietly: it appears only if a save is still retrying after
the better part of a second, and leaves the moment the connection is back — so
a two-second blip that heals itself is felt as nothing at all. -->
{#if showNet}
<div class="netstatus" class:lost={connectivity.status === 'lost'} role="status">
<span class="net-dot" aria-hidden="true"></span>
{connectivity.status === 'lost' ? t('net.offline') : t('net.reconnecting')}
</div>
{/if}
{/if}
<style>
@@ -378,6 +412,62 @@
padding-bottom: env(safe-area-inset-bottom);
}
/* The reconnecting pill: at the top, small, centred. Not a toast — a toast is a
thing that happened and is over, this is a thing still happening. */
.netstatus {
position: fixed;
top: calc(var(--s3) + env(safe-area-inset-top));
left: 50%;
transform: translateX(-50%);
z-index: 60;
display: flex;
align-items: center;
gap: var(--s2);
padding: var(--s1) var(--s3);
border-radius: var(--radius-full);
background: var(--surface-raised);
border: 1px solid var(--line-strong);
box-shadow: 0 4px 18px rgba(0, 0, 0, 0.14);
font-size: var(--text-xs);
color: var(--ink-muted);
}
.net-dot {
width: 7px;
height: 7px;
flex: none;
border-radius: var(--radius-full);
background: var(--color-amber);
animation: net-pulse 1.1s ease-in-out infinite;
}
/* Given up: an amber pulse becomes a still red, the same red a failed toast
carries, so "still trying" and "gave up" do not look alike. */
.netstatus.lost {
color: var(--ink);
}
.netstatus.lost .net-dot {
background: var(--p1);
animation: none;
}
@keyframes net-pulse {
0%,
100% {
opacity: 0.35;
}
50% {
opacity: 1;
}
}
@media (prefers-reduced-motion: reduce) {
.net-dot {
animation: none;
}
}
.toast {
display: flex;
align-items: center;