feat(offline): ride out short connection drops instead of losing the save
A save made while the connection blips for a few seconds is retried rather than reverted: the request layer keeps trying a network failure for a fifteen-second window, waking the instant the OS reports a link again, and only falls back to the existing error path if the drop outlasts it. A quiet "reconnecting" pill appears if the wait passes about a second, and leaves the moment it heals — so a two-second blip is felt as nothing at all. This is deliberately not offline mode: the app is a live view of a shared list, so there is no cache to work in with no server and no write log to reconcile. It is only the blip, ridden out. A server error (4xx/5xx) is the server answering and is not retried; an aborted request (a superseded search) is left to propagate. Kristian: an offline function for when the net drops for short periods, seconds. Shared items stay server-authoritative — nothing is edited against a stale copy for longer than the blip. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
8dc601d09a
commit
b2fcc0b104
+58
-14
@@ -23,6 +23,57 @@ export class ApiError extends Error {
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}
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import { t } from './i18n.svelte.js';
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import { connectivity, sleepOrOnline } from './connectivity.svelte.js';
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/**
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* How long a request keeps retrying a network failure before giving up.
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*
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* This is the whole of the "offline" feature and its whole limit: it rides out a
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* blip of a few seconds so a save is not lost to it, and then — because the app is
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* a live view of a shared list, not a local database — it stops and says so rather
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* than holding an edit for a network that is not coming back. Fifteen seconds is
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* long enough for a handover or a tunnel and short enough that a real outage fails
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* while the user is still looking at what they did.
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*/
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const RETRY_WINDOW_MS = 15000;
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/** Backoff between attempts: 0.5s, 1s, 2s, then 3s, capped. A waiting sleep also
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* wakes the instant the OS reports a link again, so most blips end on the first. */
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const backoff = (attempt) => Math.min(500 * 2 ** attempt, 3000);
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/**
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* Runs `send` (a fetch), retrying only network failures for a short window.
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*
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* A network failure is fetch rejecting — no HTTP status ever arrived. An HTTP
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* error (4xx/5xx) is the server answering, so it is returned, not retried: retrying
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* a 400 just asks the same wrong question again. An abort is the caller changing
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* its mind (a superseded search), so it is left to propagate.
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*
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* Retrying is not free of risk: a create whose request reached the server but whose
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* response was lost would be made twice. For a drop of seconds that is rare, and the
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* alternative — losing the save every time the network hiccups — is the thing this
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* exists to stop. A server-side idempotency key would remove even that; it is a
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* larger change noted for later.
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*/
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async function withRetry(send, noRetry = false) {
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const deadline = Date.now() + (noRetry ? 0 : RETRY_WINDOW_MS);
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let attempt = 0;
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for (;;) {
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try {
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const res = await send();
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connectivity.reachable();
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return res;
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} catch (e) {
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if (e?.name === 'AbortError') throw e;
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if (Date.now() >= deadline) {
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connectivity.lost();
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throw new ApiError(0, 'offline', 'ingen forbindelse');
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}
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connectivity.retrying();
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await sleepOrOnline(backoff(attempt++));
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}
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}
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}
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/**
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* The key for each code the API can return.
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@@ -110,14 +161,10 @@ async function request(method, path, body, options = {}) {
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init.body = JSON.stringify(body);
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}
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let res;
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try {
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res = await fetch(`/api/v1${path}`, init);
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} catch (e) {
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// A network failure is not an HTTP status; give it one the app can handle
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// the same way as everything else.
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throw new ApiError(0, 'offline', 'ingen forbindelse');
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}
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// Retries a network failure for a few seconds so a short drop does not lose the
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// call; `withRetry` turns an exhausted window into the same `offline` error the
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// app already handles. `options.noRetry` opts a call out — used by nothing yet.
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const res = await withRetry(() => fetch(`/api/v1${path}`, init), options.noRetry);
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if (res.status === 204) return null;
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@@ -157,12 +204,9 @@ async function upload(path, file, field = 'file') {
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const form = new FormData();
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form.append(field, file);
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let res;
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try {
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res = await fetch(`/api/v1${path}`, { method: 'POST', body: form, credentials: 'same-origin' });
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} catch {
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throw new ApiError(0, 'offline', 'ingen forbindelse');
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}
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const res = await withRetry(() =>
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fetch(`/api/v1${path}`, { method: 'POST', body: form, credentials: 'same-origin' })
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);
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const text = await res.text();
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let payload = null;
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@@ -0,0 +1,70 @@
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/**
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* Connectivity, as the app experiences it — not as the browser reports it.
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*
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* This is for short drops: a few seconds of lost Wi-Fi, a tunnel, a base station
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* handing over. It is deliberately NOT offline support. The app is already loaded
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* and its data is already in memory, so there is nothing to cache and nothing to
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* open from cold; what a blip needs is for the save you just made to survive it,
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* not for the whole app to run without a server.
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*
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* The request layer drives this: it retries a failed request for a short window
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* (see api.js) and tells this store while it is trying, so the interface can say
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* "reconnecting" rather than reverting the change under the user's hands. If the
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* window runs out it is a real outage, and then the normal error path takes over.
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*
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* `navigator.onLine` is only a hint — it goes false when the machine has no route,
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* but it stays true for a dead gateway or a server that is down, so it cannot be
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* the source of truth. It is used here only to wake a waiting retry the moment the
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* OS sees a link again, which is the one thing it is reliable for.
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*/
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import { browser } from '$app/environment';
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class Connectivity {
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/** 'online' — every recent request reached the server.
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* 'retrying' — a request failed on the network and is being retried.
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* 'lost' — a request gave up after the retry window; a real outage. */
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status = $state('online');
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/** A request reached the server. The network is up, whatever it was doing. */
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reachable() {
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this.status = 'online';
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}
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/** A request failed on the network and is about to be tried again. */
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retrying() {
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if (this.status !== 'lost') this.status = 'retrying';
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}
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/** A request used up its retry window without reaching the server. */
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lost() {
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this.status = 'lost';
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}
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}
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export const connectivity = new Connectivity();
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if (browser) {
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// The OS lost its link: say so at once rather than waiting for the next request
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// to fail. It does not, on its own, mean the server is unreachable — but with no
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// route there is nothing a save can do but wait, and the honest thing is to show
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// it waiting.
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window.addEventListener('offline', () => connectivity.retrying());
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}
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/**
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* Sleeps for `ms`, but wakes early the moment the OS reports a link again — so a
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* retry that is biding its time does not sit out the last two seconds of a blip
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* that has already ended.
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*/
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export function sleepOrOnline(ms) {
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return new Promise((resolve) => {
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let timer;
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const done = () => {
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clearTimeout(timer);
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if (browser) window.removeEventListener('online', done);
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resolve();
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};
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timer = setTimeout(done, ms);
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if (browser) window.addEventListener('online', done, { once: true });
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});
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}
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@@ -130,6 +130,8 @@ export const da = {
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'nav.toggleTheme': 'Skift mellem lyst og mørkt tema',
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'nav.offline': 'Offline',
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'nav.offlineHint': 'Ændringer fra andre vises ikke lige nu',
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'net.reconnecting': 'Genopretter forbindelse…',
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'net.offline': 'Ingen forbindelse',
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'nav.doItToday': 'Gør det i dag',
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// --- the sidebar's own sections ------------------------------------------------
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@@ -126,6 +126,8 @@ export const en = {
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'nav.toggleTheme': 'Switch between light and dark',
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'nav.offline': 'Offline',
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'nav.offlineHint': 'Changes from other people are not showing right now',
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'net.reconnecting': 'Reconnecting…',
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'net.offline': 'No connection',
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'nav.doItToday': 'Do it today',
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// --- the sidebar's own sections ------------------------------------------------
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