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verdande/web/src/lib/connectivity.svelte.js
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/**
* Connectivity, as the app experiences it — not as the browser reports it.
*
* This is for short drops: a few seconds of lost Wi-Fi, a tunnel, a base station
* handing over. It is deliberately NOT offline support. The app is already loaded
* and its data is already in memory, so there is nothing to cache and nothing to
* open from cold; what a blip needs is for the save you just made to survive it,
* not for the whole app to run without a server.
*
* The request layer drives this: it retries a failed request for a short window
* (see api.js) and tells this store while it is trying, so the interface can say
* "reconnecting" rather than reverting the change under the user's hands. If the
* window runs out it is a real outage, and then the normal error path takes over.
*
* `navigator.onLine` is only a hint — it goes false when the machine has no route,
* but it stays true for a dead gateway or a server that is down, so it cannot be
* the source of truth. It is used here only to wake a waiting retry the moment the
* OS sees a link again, which is the one thing it is reliable for.
*/
import { browser } from '$app/environment';
class Connectivity {
/** 'online' — every recent request reached the server.
* 'retrying' — a request failed on the network and is being retried.
* 'lost' — a request gave up after the retry window; a real outage. */
status = $state('online');
/** A request reached the server. The network is up, whatever it was doing. */
reachable() {
this.status = 'online';
}
/** A request failed on the network and is about to be tried again. */
retrying() {
if (this.status !== 'lost') this.status = 'retrying';
}
/** A request used up its retry window without reaching the server. */
lost() {
this.status = 'lost';
}
}
export const connectivity = new Connectivity();
if (browser) {
// The OS lost its link: say so at once rather than waiting for the next request
// to fail. It does not, on its own, mean the server is unreachable — but with no
// route there is nothing a save can do but wait, and the honest thing is to show
// it waiting.
window.addEventListener('offline', () => connectivity.retrying());
}
/**
* Sleeps for `ms`, but wakes early the moment the OS reports a link again — so a
* retry that is biding its time does not sit out the last two seconds of a blip
* that has already ended.
*/
export function sleepOrOnline(ms) {
return new Promise((resolve) => {
let timer;
const done = () => {
clearTimeout(timer);
if (browser) window.removeEventListener('online', done);
resolve();
};
timer = setTimeout(done, ms);
if (browser) window.addEventListener('online', done, { once: true });
});
}